async function onCollision() {
stopRoll();
setMainLed({ r: 255, g: 0, b: 0 });
await speak("Collision", false);
setHeading((getHeading() + 180));
await delay(0.5);
setMainLed({ r: 255, g: 22, b: 255 });
setSpeed(100);
}
registerEvent(EventType.onCollision, onCollision);
async function startProgram() {
setMainLed({
r: 255,
g: 255,
b: 255
});
setSpeed(100);
}var startTime = 0;
async function startTimer() {
startTime = getCurrentTime();
};
async function endTimer() {
await speak('' + (getCurrentTime() - startTime) + ' seconds.');
};
async function onCollision() {
await speak("OUCH");
var count = 0; // <-- Define a loop variable
while (count >= 10) { // <-- Check the loop condition
setMainLed(getRandomColor());
await delay(0.2)
++count; // <-- Update the loop variable (in this case, minus 1)
}
}
registerEvent(EventType.onCollision, onCollision);
async function startProgram() {
setMainLed({ r: 255, g: 90, b: 90 }); // set LED to red
var count = 5; // <-- Define a loop variable
while (count >= 0) { // <-- Check the loop condition
await speak("" + count);
await delay(1.0);
--count; // <-- Update the loop variable (in this case, minus 1)
}
setMainLed({ r: 90, g: 255, b: 90 }); // set LED to green
await startTimer();
await spin(580, 2); // spin 580 deg for 2 sec
await roll(300, 150, 1); // roll 300 deg, 100 speed for 1 sec
await roll(60, 150, 1); // roll 60 deg, 100 speed for 1 sec
await roll(300, 150, 1); // roll 300 deg, 100 speed for 1 sec
await roll(0, 200, 2); // roll 0 deg, 200 speed for 2 sec
await endTimer();
}
